UX
SESSION_ACTIVE
ERGONOMIC BENCHMARKREVIEW MININGM1 · UNIVERSITÉ PARIS CITÉ2025 · 2026

FITNESS APPS

WHAT THE INTERFACE DOES TO THE BODY

An ergonomic benchmark of six fitness apps and an exergame, asked by a fictional UX firm. I did not stop at comparing features: I looked at what these interfaces project onto bodies, then checked it against 4,835 real user reviews.

Individual assignment for the course Innovation and design of socio-technical systems (Julien Nelson), master's in ergonomic psychology, May 2025. Extended with public data in October 2026.

6Apps benchmarked
4 835User reviews analysed
5Evaluation dimensions
204Reviews read one by one
00READ IT IN TWO MINUTES

The mission

A UX firm wants to enter the fitness app market. As its ergonomist, I benchmark the main apps, choose what to evaluate, then adapt the method when the firm turns to exergames.

My angle

These apps are never neutral: they set goals, count, reward and remind. I evaluated them on accessibility, usability, emotionality and influence, not only on features.

What the data say

Apps that count everything concentrate testimonies of anxiety; the one that asks least is the best rated. Store listings target women with weight loss and an ideal body. And the business model often caps the very exercise it sells.

My role

An individual master's assignment (May 2025), which I extended alone in October 2026 with public data: collecting the reviews, coding them, analysing them and writing it all up.

The method

A benchmark of six apps on a five-dimension grid (utility, usability, accessibility, emotionality, influence), then checked against what users actually write in their reviews.

Three recommendations

1. A "no numbers" mode to hide calories, weight and scores. 2. Billing as easy to stop as to start, with a reminder before each renewal. 3. Goals by intention (strength, energy, pleasure) rather than by gender. All nine are in section 7.5.

Contents

01THE BRIEF · MY POSTURE

A benchmark that asks what interfaces do to bodies.

1.1The brief

"Benchmark the main fitness apps." Then: "now do exergames."

An ergonomic benchmark is a comparative evaluation of competing systems at the start of a design project (Sauro, 2018). The scenario: I work in a UX firm; my manager asks me to select five apps, synthesise their functions, choose the dimensions of human-system interaction to evaluate, then, when the firm widens its offer to exergames such as Wii Fit, say what can be reused and what must change.

MAY 2025SelectionFive apps, plus a sixth to represent AI coaching.
MAY 2025Evaluation gridDimensions chosen from Brangier and Bastien.
MAY 2025ExergamesWhat transfers, what changes in the method.
OCT. 2026ExtensionStore data, 4,835 reviews, store listings.
1.2My posture

Not just a comparison: a look at what the interfaces expect from bodies.

A fitness app decides what counts as progress, what deserves a badge, when to remind you and what to show you. These choices carry norms: of performance, of appearance, of gender. I chose to treat the benchmark as a reflexive dive into these dynamics, as an ergonomist but also as a user of several of these apps.

Three trends I identified

Personalisation by artificial intelligence, gamification as the engine of motivation, and the centralisation of health data through wearables.

My conviction

Good design respects, supports and frees people. It does not control, assign or standardise.

02THE APPS

Six apps, six philosophies, two axes.

2.1The six apps

Five apps for five philosophies of fitness, plus an exergame for the second part of the mission. Figures from Google Play France, October 2026.

Leap Fitness store screenshot
Leap Fitness store screenshot
Leap FitnessHome training

Targeted programmes by body area, no equipment needed, every move shown by a male and a female coach.

Accessible to everyone, and it shows.

★ 4.874 037 000 ratings100 M+ installs
MyFitnessPal store screenshot
MyFitnessPal store screenshot
MyFitnessPalFood tracking

Huge food database, barcode scanner, calories and macronutrients, links with Fitbit and Samsung Health.

Powerful, but not always kind.

★ 4.332 918 000 ratings100 M+ installs
Freeletics store screenshot
Freeletics store screenshot
FreeleticsDiscipline

Bodyweight training planned by an AI coach that adjusts after each session's feedback; mindset audio.

An algorithmic stoicism: suffering turned into power.

★ 4.53261 000 ratings10 M+ installs
Fitbit / Google Health store screenshot
Fitbit / Google Health store screenshot
Fitbit / Google HealthWearable ecosystem

Activity, sleep, heart rate and stress from a wristband, badges and challenges; became Google Health in May 2026.

Solid, but paternalistic, almost intrusive.

★ 3.61 318 000 ratings100 M+ installs
WeWard store screenshot
WeWard store screenshot
WeWardRewards

Steps converted into a currency, exchangeable for money, gift cards or donations; missions, cards to collect.

Exercise is no longer an effort, but a gain.

★ 3.99158 000 ratings10 M+ installs
Just Dance Now store screenshot
Just Dance Now store screenshot
Just Dance NowExergame

Dance with the phone as a controller in front of a screen; songs unlocked with coins or a VIP pass.

The fun of the game as the engine of effort.

★ 3.911 147 000 ratings50 M+ installs

Screenshots: public Google Play listings of each publisher, reproduced for analysis.

2.2Feature matrix
Table 1. Main functions by app
FunctionLeapMyFitnessPalFreeleticsFitbitWeWardJust Dance Now
Guided workouts●●●●
No equipment needed●●●
Food and calorie tracking●●
Weight, BMI, progress charts●●●●
Wearable data (sleep, heart)●
Adaptive AI coach●●
Badges, streaks, challenges●●●●
Money or goods as rewards●
Community●●●●●
Daily reminders●●●●●

The most common functions are progress tracking, reminders and goal setting. The specific ones tell each app's philosophy: the double male-female demonstration for Leap, the barcode scanner for MyFitnessPal, the adaptive coach for Freeletics, the sensor ecosystem for Fitbit, money for WeWard, the body as a controller for Just Dance.

← Lets people trainQuantifies the body →FreePaywallLeapWeWardJust Dance NowFreeleticsMyFitnessPalFitbit / Google Health

Two axes separate them.

Horizontally, how much the app measures the body (calories, sleep, heart, steps) rather than simply guiding a session. Vertically, how much of the essential is behind a payment. Circle size: number of ratings on the store. The results that follow line up with this map: complaints rise towards the bottom right.

Qualitative placement, based on store listings and the analysis of reviews.

Key takeaways

A sixth fitness app, Zing AI, was in the original assignment to represent fully AI-driven coaching. It has too few French reviews (28) to be analysed with the others, so I left it out of the extension.

03GRID · METHOD

A five-dimension grid, checked against 4,835 reviews.

3.1The evaluation grid

Five dimensions, because a fitness app touches self-image.

Brangier and Bastien (2010) describe how the ergonomics of digital products widened from accessibility and usability to emotionality and influence. I kept the four, and added utility: an app can be smooth and still useless if it answers no real need.

Table 2. The grid and its questions
DimensionQuestion askedWhat I look at
UtilityDoes it meet a real need?Performance, gentle return to exercise, emotional support: needs differ
UsabilityCan you reach your goal without friction?Clear paths, feedback, cognitive load of key actions such as logging a meal
AccessibilityWho is left out?Beginners, older people, pregnancy, injuries, no equipment, no money, language, contrast
EmotionalityWhat does it make you feel about yourself?Encouragement or guilt, comparison to an implicit norm, gendered goals
InfluenceDoes it push in a healthy way?Gamification, notifications, rewards, renewals: motivation or manipulation
3.2Extension method

Checking the grid against what users actually write.

01Assignment6 apps, a 5-dimension grid, the exergame question
02Store data6 listings, their data safety sections, prices, 3 listings for gender
034,835 reviewsGoogle Play, plus 2,650 App Store reviews, anonymised
04Two codings7 themes by keywords, then 204 reviews read one by one
05Literature5 studies to support or nuance the reviews
06DeliverablesGrid applied, 6 usage profiles, 7 recommendations

1. Store data

Rating, number of ratings, installs, business model and description of each app on Google Play France.

2. 4,835 reviews

For each app, the 600 most recent French reviews and the 300 judged most useful, without duplicates. No names kept. Each review is tagged with themes from a keyword dictionary. Quotes are translated from French.

3. Close reading

Keywords are too blunt for well-being: "shame" also catches complaints about prices. I read the 204 candidate reviews one by one and kept only those describing an effect on mood or self-image.

4. Store listings and gender

Same publisher, three apps: one for women, one for men, one general. I compared their vocabulary in French and in English.

5. Literature

Published studies on calorie tracking and eating disorders, and a meta-analysis on exergames, to support or nuance what reviews say.

Key takeaways

Usual benchmarks ask "is it easy to use?". Here I also ask "does it do good, and to whom?".

04WHAT 4,835 REVIEWS SAY

Users forgive the effort, not lost features or surprise bills.

4.1Satisfaction

The best rated app is the one that asks the least.

On Android, Leap keeps 4.8 out of 5 in recent reviews, with only 2% of negative ones. It is free, works offline and asks for nothing but a few minutes. At the other end, Fitbit falls from 3.6 overall to 2.0 in recent reviews: 71% are negative since it became Google Health. A good store rating can hide a recent collapse: the overall score mixes ten years of opinions. On iPhone, the picture changes for Leap (6.4).

Leap Fitness
4.87
Store rating
4.81
Reviews analysed
MyFitnessPal
4.33
Store rating
3.01
Reviews analysed
Freeletics
4.53
Store rating
3.83
Reviews analysed
Fitbit / Google Health
3.6
Store rating
1.97
Reviews analysed
WeWard
3.99
Store rating
3.16
Reviews analysed
Just Dance Now
3.91
Store rating
3.16
Reviews analysed

Grey bar: overall store rating, all years. Coloured bar: mean of the reviews analysed (mostly recent).

4.2What users complain about

Share of reviews mentioning each theme. The darker the cell, the more often it comes up.

ThemeLeap FitnessMyFitnessPalFreeleticsFitbitWeWardJust Dance Now
Subscription, payment, refund2 %19 %20 %7 %6 %15 %
Bugs, syncing, login1 %17 %5 %24 %17 %20 %
Ads5 %3 %1 %0 %11 %1 %
Switch to Google Health0 %1 %0 %21 %0 %0 %
Motivation3 %1 %7 %1 %8 %0 %
Notifications, reminders2 %1 %3 %5 %1 %1 %
AI coach0 %1 %1 %8 %0 %0 %
Finding 01

Money before the workout

Subscriptions and payments come up in 1 review in 5 for MyFitnessPal and Freeletics, versus 2% for Leap.

Finding 02

Bugs break trust

Among the 1,675 negative reviews, a quarter mention a bug, a sync problem or a login failure.

Finding 03

Notifications, rarely

I expected reminders to annoy. They appear in at most 5% of reviews; when they do, it is about their tone or timing.

4.3Over time

Ratings follow product decisions.

The most useful reviews go back several years, which lets us follow each app over time. MyFitnessPal goes from 3.7 in 2020 to 2.9 in 2022, and never recovers: that is the year barcode scanning, the feature that made logging easy, was reserved for premium. Just Dance Now goes the other way, from 2.6 in 2020 to 3.5 in 2024. Freeletics drops in 2026 to 3.1, with complaints about renewals.

Only years with at least 15 reviews are shown; dot size grows with the number of reviews.

1★2★3★4★5★20192020202120222023202420252026Barcode scan goes premiumMyFitnessPalFreeleticsJust Dance Now
“I'm discovering with amazement that food scanning is now reserved for premium members. I'm uninstalling right away.”
MyFitnessPal · 1★ · 2022 · translated
“I'm ready to pay for new features, not for the right to use old ones.”
MyFitnessPal · 1★ · 2025 · translated
“Second time my subscription renewed although I had stopped it.”
Freeletics · 1★ · 2026 · translated
4.4Why people leave, and who answers

162 reviews announce they are leaving.

Reviews announcing an uninstall or a switch

Fitbit / Google Health
59 reviews
WeWard
41 reviews
MyFitnessPal
35 reviews
Just Dance Now
21 reviews
Freeletics
3 reviews
Leap
3 reviews

Reason given in these 162 reviews

Bugs, sync, update
40 %
A feature lost or removed
23 %
Payment, subscription
19 %
Ads
5 %

Negative reviews (1-2★) that got a reply from the publisher

WeWard
93 %
Just Dance Now
91 %
MyFitnessPal
85 %
Leap
73 %
Fitbit / Google Health
71 %
Freeletics
27 %

Most publishers answer the large majority of negative reviews. Freeletics stands out: it answers barely one negative review in four, while it is the app most accused of silent renewals. The complaints that hurt the brand most are the ones left unanswered.

Key takeaways

Taking away a free feature costs more than never offering it: users experience it as a loss, not as a price.

People rarely leave because of a missing feature. They leave because something that worked stops working, or because something free becomes paid.

05WHAT THE INTERFACE DOES TO PEOPLE

The more an app counts the body, the more it weighs on it.

5.1Emotionality

Counting everything is not neutral.

Out of the 204 reviews read one by one, 29 describe an effect on mood or self-image. Few, but their distribution is clear: negative effects concentrate in the apps that quantify the body (calories, sleep, scores), positive ones in the apps that let people train at their own pace.

Negative effect on mood or self-image

Fitbit / Google Health
4 reviews
MyFitnessPal
3 reviews
Freeletics
2 reviews
WeWard
2 reviews
Leap
1 review

Positive effect: confidence, less stress

Leap
8 reviews
Freeletics
7 reviews
MyFitnessPal
2 reviews
“It's starting to turn into an obsession: as soon as I go a bit over in calories or carbs, it stresses me and I feel guilty.”
MyFitnessPal · 3★ · translated
“At 3am my watch vibrates to tell me "the night seems difficult". I had to take a pill to get back to sleep.”
Fitbit / Google Health · 1★ · translated
“Going to gyms where everyone can watch you makes me anxious. This app helped me enormously.”
Leap · 5★ · translated
What research says

Among 105 people diagnosed with an eating disorder, 75% used MyFitnessPal and 73% of them felt the app had contributed to their disorder (Levinson et al., 2017). In 493 students, calorie tracking went with more anxious attitudes towards food, and fitness tracking was a unique indicator of eating disorder symptoms (Simpson & Mazzeo, 2017). Both studies are correlational: they do not prove the apps cause the disorders, but they show these tools were not designed for vulnerable users.

One MyFitnessPal review describes exactly this path, up to a hospital stay for anorexia. I do not quote it, out of respect.

5.2Influence

When the business model competes with the exercise.

68Freeletics reviews on renewals, debits or refunds, average 1.5★
234Just Dance Now reviews on coins or "one dance a day", average 2.7★
88WeWard reviews on ads and videos, average 2.1★
“I sometimes walk over 20,000 steps and earn only 25 Wards, while watching the day's videos earns me 60.”
WeWard · 2★ · translated
“Annual subscription at 99€ renewed automatically without any email to warn me.”
Freeletics · 1★ · translated
“I wanted a playful way to do a bit of exercise while having fun. Failed.”
Just Dance Now · 1★ · translated
5.3Gender

Same publisher, same exercises, two promises.

In the assignment, I noted that apps send women to weight loss and glutes, and men to muscle and performance. To check it without creating accounts, I compared the official listings of three apps by the same publisher, Leap Fitness Group, each with more than 100 million installs.

Table 3. Vocabulary of three listings by the same publisher (number of occurrences, French listing)
Vocabulary"Women's fitness""Weight loss for men""Home workouts" (general)
Slimming, weight, burning fat9100
Muscle, strength, abs2115
Glutes, thighs200
Ideal body (bikini, goddess, perfect body)300
Health100

The English listings show the same split. Weight loss is not reserved for women: the difference lies in the ideal promised.

"Women's fitness": sculpt your silhouette
"Women's fitness": sculpt your silhouette
Women: target zones, glutes included
Women: target zones, glutes included
Men: a 30-day before and after
Men: a 30-day before and after
General: build muscle and lose weight
General: build muscle and lose weight

For women

"Sweat 7 minutes a day to get the perfect body for a bikini", "a goddess body in no time", "slim your thighs".

For men

"Say goodbye to chest fat", "focuses on men's key areas, the abdomen and the chest", and a low-impact option for joints.

The "general" one

Muscle-building for every muscle group, and "a six-pack from home". The default version speaks muscle; the women's version speaks slimness.

5.4Accessibility

Thought for young, able, motivated people with time.

In the assignment, I widened accessibility beyond disability: beginners, pregnant women, people without equipment or money. Reviews give concrete faces to these exclusions.

“Only downside: age is not taken into account. I'm 51, that's fine, but at 75?”
Freeletics · 4★ · translated
“White on light grey: the number of repetitions is hard to read.”
Freeletics · 4★ · translated
“Not compatible with every watch: if you don't have a Fitbit or Google one, forget it.”
WeWard · 1★ · translated
“Mental coaching is still in English.”
Freeletics · 3★ · translated
“It's free, so I understand there are ads, but there are tons of programmes adapted to what we want.”
Leap · 5★ · translated
“At 63, Freeletics adapts its exercises when I'm tired, without judging.”
Freeletics · 5★ · translated
5.5AI coaches

Personalisation by AI, the first trend I identified, put to the test.

21Freeletics reviews on its AI coach, average 3.9★
60Google Health reviews on its AI coach, average 2.3★
6MyFitnessPal reviews asking for AI, average 1.5★

When it works: it listens

Freeletics users praise a coach that adjusts after each session's feedback and raises the level with progress. Even users wary of AI end up convinced, as long as the AI serves their own data.

When it breaks: it overrides

In Google Health, the coach takes the place of the data instead of serving it: it forgets the history, doubles meals, modifies or deletes logged activities. Users then lose trust in the whole app, not only in the AI.

“The virtual coach really takes our post-session evaluations into account, that's cool.”
Freeletics · 5★ · translated
“Surprisingly I quite like it, although I was reluctant about AI.”
Freeletics · 4★ · translated
“The AI modifies and deletes activities I recorded, so my data is lost.”
Google Health · 1★ · translated
Key takeaways

Gamification motivates, as long as it rewards the activity. When it rewards attention (ads), spending (card packs) or simply not cancelling in time, it turns motivation into a lever on the user rather than for them.

Accessibility is also economic: the app that stays free with light ads (Leap) is the one beginners thank most. And it is linguistic: an audio coach only in English excludes part of the French audience.

An AI coach is accepted when it adapts the plan to what the person says, and rejected when it rewrites what the person did. The line to respect: the user's data and history stay theirs.

06DATA · MONEY

What users cannot see: their data and the price they pay.

6.1What the apps collect

An app that counts your body also counts a lot about you.

The third trend I identified in the assignment was the centralisation of health data. Every Google Play listing has a "Data safety" section, filled in by the publisher: what the app collects, what it shares with other companies, and why. I recorded it for the six apps. It is a declaration, not an audit, but it shows what each publisher is willing to put in writing.

Types of data collectedof which optionalShared with other companies
Leap
6 / 0
MyFitnessPal
13 / 3
Freeletics
19 / 4
Fitbit / Google Health
22 / 0
WeWard
17 / 10
Just Dance Now
9 / 7

The most sober

Leap declares 6 types of data, none about health or location, and shares nothing. The best rated app on Android is also the one that asks the least about you.

Sharing little is not collecting little

Google Health declares sharing nothing but collects the most: 22 types, from health data to contacts, installed apps and audio recordings (half of them optional).

Table 5. What each publisher declares (Google Play, October 2026)
AppHealth and fitnessLocationUsed for advertising
Leapnonenoneno data declared
MyFitnessPalphysical activityexactexact location, shared with other companies
Freeleticshealth and physical activityexact and approximatephysical activity, email, identifiers
Fitbit / Google Healthhealth and physical activityexact and approximate (optional)name, email, app interactions, purchases
WeWardphysical activity (optional)exact and approximate (optional)installed apps, shared with other companies
Just Dance Nownoneapproximate, sharedlocation, actions, purchases

All six declare encrypting data in transit and letting users request deletion.

6.2Fitbit becomes Google Health

Replacing a tool people rely on is a design act.

On 19 May 2026, the Fitbit app updated itself into Google Health, centred on an AI coach. Since then, 649 French reviews: average 2.0 out of 5, 70% negative, and 1 in 4 explicitly mentions the switch. Users mourn lost features (detailed night-time oxygen curve, ECG export, French meditations, badges) and an AI coach that "hallucinates" sessions never done.

108reviews about a lost or removed feature, average 1.4★
“Health is not only sports performance. Meditating, walking, eating well deserve simplicity and kindness.”
Google Health · 1★ · translated
6.3The real price

The same subscription, at up to seven different prices.

Payment is where the journey falls hardest. To see what users actually face, I recorded the ten best-selling in-app purchases that the App Store lists for each app, and the price range Google Play shows. Neither store says which offer a given person will see.

Annual subscriptions listed (one dot per price)

€0€25€50€75€100Leap€24.99 → €79.99MyFitnessPal€49.99 → €87.99Fitbit / Google Health€79.99 → €99.99WeWard€32.99Just Dance Now€25.99 → €27.49
Finding 01

One product, seven prices

Leap's annual subscription is listed seven times, from €24.99 to €79.99: more than three times the price for the same programme.

Finding 02

A day costs more than a month

Just Dance Now sells a one-day pass at up to €5.99, while a month starts at €3.99. The person who wants to dance tonight pays the most.

Finding 03

WeWard sells the collection

6 of its 10 best-selling purchases are card packs or boosts (€0.99 to €9.99), ahead of the premium subscription at €4.49 a month.

Table 6. Prices listed by the stores (October 2026)
AppMonthly (App Store)Annual (App Store)Other best-sellersGoogle Play range
Leap9.99 / 15.99 €24.99 to 79.99 € (7 prices)quarterly 22.99 €2.39 to 79.99 €
MyFitnessPal9.99 / 21.99 €49.99 / 87.99 €-1.09 to 119.99 €
Freeleticsduration not shownduration not showncoach 34.99 to 99.99 €, training and nutrition 52.99 €1.19 to 144.99 €
Fitbit / Google Health8.99 €79.99 / 99.99 €-8.49 to 99.99 €
WeWard4.49 €32.99 €card packs 0.99 to 9.99 €, boost 0.99 €0.79 to 169.99 €
Just Dance Now3.99 to 6.99 €25.99 / 27.49 €1 day 2.99 / 5.99 €, 3 months 12.99 €0.49 to 109.99 €

The App Store lists the names and prices of the ten best-selling purchases, without saying which are introductory, promotional or old offers. A MyFitnessPal "annual" offer at €9.99 is left out, as it is probably a special offer.

6.4And on iPhone?

Same apps, other platform: most findings hold, one is overturned.

Until here, everything came from Android. To check whether the findings depend on the platform, I collected 2,650 French reviews from the App Store (300 to 500 per app, the most recent ones Apple makes public) and coded them with the same dictionary. I compared them with the Android reviews from the same period.

Mean rating of written reviews

iPhoneAndroid
Leap
3.98 / 4.82
MyFitnessPal
2.53 / 2.90
Freeletics
3.16 / 3.84
Fitbit / Google Health
2.23 / 1.98
WeWard
3.64 / 3.19
Just Dance Now
2.64 / 3.25

What holds

Payment and bugs remain the main complaints for MyFitnessPal, Freeletics and Just Dance Now, even more often than on Android. Google Health stays near the bottom (2.2 out of 5), with bugs in a third of reviews.

What is overturned

Leap drops from 4.8 to 4.0, and 23% of its iPhone reviews talk about payment, against 1% on Android. On iPhone, the programme becomes paid after a free week.

“After spending 5-10 minutes filling in the questionnaire, you have to pay.”
Leap · iPhone · 1★ · 2026 · translated
“Instead of 7 days of free trial, I was charged 49 euros the day after downloading.”
Leap · iPhone · 1★ · 2026 · translated
“It had really motivated me, but I can't afford it. So I gave up.”
Leap · iPhone · 2★ · 2026 · translated
Table 7. Written reviews, iPhone versus Android over the same period
AppiPhone reviewsMean iPhone / AndroidNegative iPhone / AndroidPayment iPhone / AndroidStore rating iPhone / Android
Leap4503.98 / 4.8221 % / 2 %23 % / 1 %4.85 / 4.87
MyFitnessPal3002.53 / 2.9056 % / 45 %26 % / 20 %4.62 / 4.33
Freeletics4503.16 / 3.8439 % / 22 %28 % / 19 %4.66 / 4.53
Fitbit / Google Health5002.23 / 1.9863 % / 70 %7 % / 6 %4.27 / 3.60
WeWard5003.64 / 3.1928 % / 39 %6 % / 6 %4.83 / 3.99
Just Dance Now4502.64 / 3.2549 % / 35 %18 % / 13 %4.38 / 3.91

Store ratings include people who give stars without writing. On iPhone they are higher for five apps out of six, while written reviews are harsher for four: stars and words do not tell the same story.

Key takeaways

Freeletics declares using physical activity data for advertising. In a fitness app, the body becomes a marketing target too. Before installing, the Data safety section of the listing is worth a glance.

For people who monitor a condition (apnoea, tachycardia, breathing problems), a lost graph is not a detail. A migration must first guarantee the same service, then add new features. For the firm, change management is a service to sell.

The price of exercising depends on when you arrive and which offer you are shown. Users cannot know whether they got the right one. This opacity helps explain why payment is the lowest point of the journey.

The same app can be generous on one platform and paid on the other. A benchmark must say which device it was run on, and ideally test both.

07DELIVERABLES

From findings to tools the firm can use.

7.1UXR deliverable: the user journey

From the first session to uninstalling, measured in reviews.

Instead of an invented emotional curve, I used the mean rating of the reviews that mention each stage of the journey. The curve rises while people train and see results, then falls sharply at the moment of payment and when they leave.

1★2★3★4★3.05Getting started176 reviews3.25Routine231 reviews3.63Results196 reviews2.41Payment502 reviews1.59Leaving162 reviews
Getting started
Routine
Results
Payment
Leaving
What people say
Clear demos and beginner levels reassure; a blocked sign-up loses them on day one.
Short daily sessions and reminders help build the habit.
Visible change is the strongest motivation: weight, muscle, confidence.
Paywalls on old features, surprise renewals, one dance a day.
Bugs, lost features and payment drive people away.
Opportunity
Let people try a full session before any account or payment.
Reminders chosen by the user, never at night.
Show progress beyond weight: strength, regularity, how one feels.
Warn before renewal; never take back a free feature.
Export data and a clear way out keep trust, even when people leave.

Each stage is detected by keywords (for example "subscription", "premium" for payment, "uninstall" for leaving). A review can mention several stages.

7.2Six usage profiles

Who these apps actually serve, read from the reviews.

Not invented personas: recurring situations in the reviews, each with the signal that supports it.

LeapGetting back into it, away from eyes

A beginner who avoids the gym, needs clear demonstrations and no payment.

55 reviews mention home or the gym, average 4.8★
“Now I've gained self-confidence, no need to pay for a gym.”
MyFitnessPalThe counter

Logs every meal to lose or gain weight. Gets results, sometimes at the cost of a rigid relationship with food.

103 reviews on the barcode scanner, average 2.8★
“You spend your time controlling everything.”
FreeleticsThe committed athlete

Loves challenge and an adaptive coach; turns against the app when billing surprises them.

68 reviews on renewals, average 1.5★
“Physically and mentally hard, but with drive it can really change you.”
Fitbit / Google HealthThe loyal user, displaced

Has used the same watch for years, sometimes to monitor a condition, and loses their bearings overnight.

1 recent review in 4 mentions the switch
“Fitbit user since 2013, I was forced to switch to Google Health.”
WeWardThe collector

Walks for the reward; the collection game ends up taking more room than the walking.

161 reviews on cards, 133 on money
“Virtual Pokémon cards drive more than one person crazy. A bit unhealthy in the long run.”
Just Dance NowThe dancer held back

Plays for fun, often with family or friends; stopped after one song by the coin system.

234 reviews on coins and the daily limit
“It's like doing sport but from home and having fun.”
7.3The grid applied

My expert reading of each app on the five dimensions, based on the data above. It is a reasoned judgement, not a measurement.

AppUtilityUsabilityAccessibilityEmotionalityHealthy influenceEvidence
Leap FitnessstrongstrongstrongstrongstrongFree on Android, no equipment, beginner levels, the fewest data collected; on iPhone it turns paid after a week.
MyFitnessPalstrongmediummediumweakmediumHuge food database, but barcode scanning moved behind the paywall and the most explicit testimonies of obsession are here.
FreeleticsstrongstrongmediummediumweakAI coach praised for adapting; audio coaching in English only, and 68 reviews denounce silent auto-renewals.
Fitbit / Google HealthmediumweakweakweakmediumForced migration in May 2026: lost features, 24% of reviews about bugs, an AI coach that 'hallucinates'.
WeWardmediummediummediummediumweakMotivates walking, but steps are undercounted and watching ads pays more than walking.
Just Dance NowmediumweakweakmediumweakReal fun and real exercise, capped by one dance per day without paying.
7.4From apps to exergames

What transfers, and what the living room changes.

What can be reused

The grid itself: clear instructions, feedback, encouragement, and the question of healthy or manipulative influence all apply to games. Gamification seen in WeWard or Freeletics is amplified in exergames, where the pleasure of play becomes the main lever.

What must change

We leave one person facing a touchscreen for a household in a living room: space, movement sensors, sensor latency, body shapes and postures, several players, staging of oneself. Avatars and storytelling can also carry gender norms.

Table 8. How the method evolves
StepFitness appsExergames
EvaluationExpert review of screensObservation of real play sessions at home or in semi-public places
UsersOne personA group: family, friends, spectators
InteractionTouch, notificationsGestures, motion capture, latency, space available
InterviewsUsage and feelingsExplicitation interviews on the bodily experience of play
Design toolsWireframesUse scenarios and prototypes to anticipate tensions between fun, ergonomics and social impact

What research says

Across studies, active video games produce more energy expenditure, heart rate and oxygen uptake than sedentary games, with medium effects (Peng, Lin & Crouse, 2011). Dance games, involving the whole body, are among the most demanding.

What reviews add

In Just Dance Now, 234 reviews complain that coins allow one dance a day. The exergame works physically; its business model caps the exercise. The same tension as WeWard, in game form.

7.5Recommendations for the firm

An offer to build: auditing fitness apps for well-being, not only usability.

1Goals without a gender default

Propose goals by intention (strength, energy, mobility, pleasure) rather than by gender, and avoid ideal-body promises.

Gender
2A "no numbers" mode

Let people hide calories, weight and scores, and screen for vulnerability before any calorie target.

Emotionality
3Kind, opt-in notifications

Quiet hours by default, no alert in the night, a tone that encourages without blaming.

Emotionality
4Transparent billing

A reminder before every renewal and a cancellation as easy as subscribing.

Influence
5Reward the activity

Moving should always pay more than watching ads or buying packs.

Influence
6Migrate without losing anything

Same service first, a classic mode during the transition, and listening to users who monitor a condition.

Usability
7Collect only what is needed

No health or activity data for advertising, and a clear list of what is collected, readable in the app itself.

Influence
8One price, the same for everyone

A visible price before onboarding, the same offer for everyone and no paywall hidden after a long questionnaire.

Influence
9Accessibility in all its forms

Audio in the user's language, readable contrast, age, injuries and pregnancy taken into account, a real free tier.

Accessibility
7.6Next step: the user test I would run

Reviews show the problems; a test would measure them.

To turn this benchmark into a full evaluation, the firm would run moderated tests on the three apps that concentrate the issues, with tasks taken directly from the reviews.

Table 9. Test protocol
TaskAppWhy, according to reviewsWhat I measure
Log a full lunchMyFitnessPalLogging became slower after updatesTime, errors, steps
Find last night's sleep detailGoogle HealthData harder to find since the switchSuccess rate, time
Cancel the subscriptionFreeletics68 reviews on renewalsSuccess, steps, frustration
Start a session as a beginnerLeapThe reference app, as a baselineTime to first exercise

12 participants of varied ages and profiles, including people who left a fitness app. After each app: SUS for usability, AttrakDiff for perceived quality, and a short interview on feelings about oneself.

08LIMITS · REFERENCES

What this study can and cannot say.

8.1Limits

Store reviews come from people who choose to write, often when angry: they show problems, not their frequency among all users.

The sample is mostly recent: for Fitbit and WeWard, almost all reviews date from 2026. Comparisons between apps cover different periods.

Keyword coding is approximate. I checked samples by reading, and read in full the well-being theme, where errors would matter most.

The gender analysis covers store listings, not the in-app recommendations. Testing them would require creating accounts with different profiles.

The grid applied is an expert judgement by a single evaluator. A real benchmark would add user tests and several evaluators.

iPhone reviews are limited to what Apple makes public (300 to 500 per app) and cover different periods; all reviews are French. Data safety sections are publisher declarations, not audits, and store prices do not say which offer each person sees.

8.2References

Brangier, É. & Bastien, J. M. C. (2010). L'évolution de l'ergonomie des produits informatiques : accessibilité, utilisabilité, émotionnalité et influençabilité. In G. Valléry, M.-C. Le Port & M. Zouinar (dir.), Ergonomie, conception de produits et services médiatisés (p. 307-328). PUF.

Levinson, C. A., Fewell, L. & Brosof, L. C. (2017). My Fitness Pal calorie tracker usage in the eating disorders. Eating Behaviors, 27, 14-16.

Peng, W., Lin, J.-H. & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14(11), 681-688.

Sauro, J. (2018). Benchmarking the user experience. MeasuringU Press.

Simpson, C. C. & Mazzeo, S. E. (2017). Calorie counting and fitness tracking technology: Associations with eating disorder symptomatology. Eating Behaviors, 26, 89-92.

Google Play France: listings, data safety sections and public reviews of the apps studied, collected in October 2026.

Apple App Store France: listings, in-app purchases and public reviews of the apps studied, collected in October 2026.

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EXPERIMENTAL RESEARCH

AI AND CREATIVITY

A controlled experiment with 40 participants: do AI-generated examples make us more original, or do we copy them?

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MAYARE OUASSOU
UXR / UX-UI / Product Designer
> Designing for humans,
> in a world of machines.
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