UX
SESSION_ACTIVE
Marie Curie's historic laboratory, from the museum's 360° tour
VIRTUAL ENVIRONMENTUSER-CENTRED METHODM1 · UNIVERSITÉ PARIS CITÉ2025

THE CURIE MUSEUM

A VIRTUAL VISIT FOR A WHOLE CLASS

How do you design a virtual environment that lets pupils, teachers and researchers visit Marie Curie's laboratory? I first built the user-centred method. Then I audited the online visit the museum already offers, against its own figures.

Individual assignment, master's in ergonomic psychology, May 2025, completed by an audit of the existing online visit based on public data. Independent work, not commissioned by the museum.

36,407Visitors in 2023, a record
5.6%Of them came with a school
07/2027Class visits full until then
111Audio tracks, none subtitled
00READ IT IN TWO MINUTES

The mission

Design the ergonomic approach for a virtual environment of the Curie Museum: immersive, interactive and educational visits for middle and high school pupils, and for researchers.

What already exists

The museum already has a free 360° visit: 42 views, 111 audio tracks and 11,751 words of text. A rich content, designed for one person exploring alone.

What is missing

Everything a class needs: a guide who leads, shared moments, short paths by level, activities. And basic accessibility: no subtitles, French audio in the English version, low-contrast markers.

My role

An individual master's assignment (May 2025) on the design method, which I completed alone with an audit of the museum's real online visit. Independent work, not commissioned by the museum.

What the audit measured

The English version plays the same French audio files; none of the 111 tracks is subtitled; the plan's markers reach a contrast of 2.86 and 2.6 where 4.5 is expected; zoom is blocked on phones.

Three recommendations

1. Quick wins first: readable markers and zoom allowed. 2. Subtitles and English audio for the 111 tracks. 3. A class mode led by a guide, with short paths by level. The full priorities are in section 6.1.

Contents

01THE BRIEF · THE MUSEUM

A museum full until July 2027: for classes, the virtual visit is the way in.

1.1THE BRIEF

"Enrich the visits of the Curie Museum with a virtual environment."

The Curie Museum sits in the last laboratory where Marie Curie worked, in the former Radium Institute in Paris. The assignment asked me, as an ergonomist, to analyse the needs, propose a user-centred methodology and formulate recommendations, around three questions: how to build personas, how to evaluate similar systems, and how to analyse the collective activity of a guided visit.

MAY 2025PersonasInterviews and in situ observation.
MAY 2025Analogous systemsTest protocol and standard scales.
MAY 2025Collective activityObservation grid of guided visits.
THENAuditMuseum figures, audit of the existing online visit.
Panorama of Marie Curie's historic laboratory
Marie Curie's laboratory, kept as a historic room. Image from the museum's public 360° visit, reproduced for analysis.
1.2THE MUSEUM IN FIGURES

A small museum that has almost tripled its audience.

Before designing anything, I looked at who actually comes. The museum's 2023 activity report gives the figures: free entry, open four days a week, a team of nine people, and a record year.

0k10k20k30k40k13,210201614,695201719,728201820,25920195,29420206,384202127,211202236,4072023Covid closures

Group visitors in 2023 (3,236 people)

Schools
2,051
Institutions
684
Associations
468

Fill rate of the 2023 activities

Thematic visits
122 %
Storytelling show
104 %
Guided visits
91 %
Finding 01

A record, +34% in one year

36,407 visitors in 2023, against 13,210 in 2016. The report itself says the museum must think about how to face this growing demand.

Finding 02

Schools: 5.6% of visitors

2,051 pupils came in groups: they are 63% of groups, but only 5.6% of all visitors. The brief's main audience is the smallest one on site.

Finding 03

Activities are full

Thematic visits filled at 122% and the storytelling show at 104%. Physical space and staff are the limit, which is a strong reason for a virtual offer.

27,000Website visits per month, end of 2023
3,000Visitors on site per month, on average
80%Of web visitors are in France

From October to December 2023, the website received 82,000 visits, about 27,000 a month. On site, 36,407 visitors a year make about 3,000 a month. The online audience is already about nine times larger than the one that walks in: the virtual visit speaks to the museum's biggest public.

1.3CLASSES · A CALENDAR FULL UNTIL JULY 2027

Today, a class that wants a guided visit has to wait until July 2027.

The museum's pages for schools and teachers announce it: "due to very high demand", the calendar of guided group visits is full until July 2027. They also describe how a class visit works, which gives the real constraints the virtual environment has to respect.

07/2027Guided group visits full until then
32People max per group, adults included
1 hGuided visit, up to 1 h 30 on site
2Guides for 9th grade and high school, in two groups
Table 1. How a class visit works today (museum's teacher page)
LevelFormatWhat the virtual visit must keep
Primary to 8th gradeGuided visit with investigation booklets, small autonomous groups that rotate between sectionsGroup investigation and rotation
9th grade and high schoolClass split in two, each half led by a museum guideA guide who leads and answers
All levelsOffice and chemistry lab of Marie Curie visited; time for questionsThe historic rooms and the questions
Supervision1 adult for 15 secondary pupils; booking months in advanceA format that needs no travel
Finding 01

Demand exceeds the building

The 2023 report already said the museum had to face growing demand. Three years later, the group calendar is full for nine months ahead.

Finding 02

A tiny share of pupils

France counted 3,386,832 middle school pupils in 2024 (DEPP). The 2,051 school visitors of 2023 are about 0.06% of them, before counting high schools.

1.4WHAT VISITORS SAY

The emotion comes from the real place. What they miss is doing something.

I collected the 76 public reviews of the museum relayed by Petit Futé (75 come from Google) and coded them by hand: they are in nine languages, which rules out keyword coding. Average rating: 4.5 out of 5.

What reviews mention (number of reviews, mean rating)

Small, quick visit
39 · 4.6★
The real lab and office
19 · 4.8★
Free entry
19 · 4.8★
A lot to read, little to do
10 · 3.8★
Specialist audience
9 · 4.8★
Emotion
6 · 5★
Children, all ages
5 · 5★

Language of the 76 reviews

French
31
English
23
Polish
4
Spanish
4
German
4
Portuguese
4
5 other languages
6
“A lot to read, rather little to look at, nothing to try yourself.”
Google review · 3★ · translated from German
“Very instructive. It's free, but I still find it lacks pep.”
Google review · 4★ · translated
“A storm of emotions at the sight of the laboratory and her office!”
Google review · 5★ · translated
Finding 01

The lowest-rated theme: reading without doing

The 10 reviews that mention a lot to read, a lack of depth or of liveliness average 3.8, against 4.5 overall. It is exactly what the online visit reproduces.

Finding 02

59% of reviews are not in French

45 of the 76 reviews are written in another language, 23 of them in English. An English version that plays French audio misses a majority of the museum's online public.

Key takeaways

The virtual environment is not a gadget here: it is a way to reach the classes that cannot come, in a place that is already full.

A virtual class visit is not a second-best here: it is the only way for most classes to see Marie Curie's laboratory in the coming year.

02AUDIT OF THE ONLINE VISIT

The content exists and is solid; it is not staged for each audience.

2.1AUDIT · METHOD

The museum already has an online visit. So I audited it.

1. The museum's figures

The 2023 activity report: attendance since 2016, groups, fill rates, website traffic, team.

2. Inventory of the online visit

The public files of the 360° visit list every view, audio track and text, in French and English. I counted them.

3. Accessibility checks

Contrast, target size, zoom, subtitles, mobile display, measured in a browser against WCAG 2.2.

4. Visitors and schools

76 public reviews coded by hand, the museum's pages for schools and teachers, its investigation booklet and its radioactivity game.

5. Expert evaluation

Readability of the texts of the visit, automated accessibility test (axe-core) of four pages, heuristic evaluation of the 360° visit.

6. Literature

Research on learning in virtual reality, cybersickness and reading speed, to judge what a class can absorb.

2.2THE ONLINE VISIT TODAY

Two doors: an immersive 360° visit and a 2D plan.

Entry of the immersive visit with French and English flags
The entry of the immersive visit, on the museum's website.

On the museum's website, the "virtual visit" page offers an immersive 360° tour, in French or English, and a 2D plan of the exhibition where each point opens a page. The 2D plan follows the four spaces of the museum.

Points of the 2D plan, by space (47 in all)

A · The family with five Nobel prizes
3
B · Radium, between myth and reality
10
C · The Curie lab, between physics and chemistry
22
D · The Curie Foundation: treating cancers
12
2D plan of the museum with 47 coloured markers
The 2D plan: each coloured marker opens the page of an object or a theme.
Thumbnail of 360° view 1
Thumbnail of 360° view 2
Thumbnail of 360° view 3
Thumbnail of 360° view 4
Thumbnail of 360° view 5
Thumbnail of 360° view 6
Thumbnail of 360° view 7
Thumbnail of 360° view 8

Eight of the 42 views of the immersive visit, as provided in its own thumbnails.

2.3INVENTORY OF THE 360° VISIT

A rich content: more than three hours in all.

42360° views, including the garden and 3D scans
2 h 24Of audio in 111 tracks, from 7 s to 4 min 27
11,751Words of text in the French version
28Pages opened inside the visit: 13 blog articles, 5 videos, screens
9Google Arts & Culture stories linked
0Quizzes or activities, though the player supports them

Time needed to take in all the content

Read the French texts (238 words/min)
49 min
Listen to the 111 audio tracks
144 min
A school period
55 min

Adults read non-fiction at about 238 words per minute on average (Brysbaert, 2019). At that pace, the texts alone take 49 minutes; the 111 audio tracks add 2 hours 24, measured file by file. For a curious adult exploring at home, that depth is a gift. For a class with one school hour, it has to be cut into short paths.

2.4AUDIT · READABILITY OF THE TEXTS

Texts written for adults, read by 14-year-olds.

I measured the French texts of the visit with the Kandel and Moles formula, the French adaptation of the Flesch reading ease score (1958). It combines sentence length and word length: the lower the score, the harder the text. 60 to 70 is standard, 50 to 60 fairly difficult, 30 to 50 difficult.

55.9Readability score of all texts: fairly difficult
17.4Words per sentence on average
22%Of sentences over 25 words

The 48 longest texts, by readability band

Very difficult (under 30)
3
Difficult (30-50)
17
Fairly difficult (50-60)
18
Standard (60-70)
8
Fairly easy (70 and more)
2
Table 5. Technical words in the texts of the visit (occurrences)
WordOccurrencesKnown by a 9th grader? (my estimate)
radium149To explain at the start
radioactivity30Partly
radiation18Partly
radiotherapy, curietherapy15Rarely
ionisation, electrometer, piezoelectric10No: needs a glossary

Syllables counted automatically, so the score is an estimate. A readability formula measures form, not meaning: it flags texts to rewrite, it does not replace a test with pupils.

2.5AUDIT · ACCESSIBILITY

Six checks, measured rather than guessed.

Table 6. Accessibility checks
CheckWhat I measuredReferenceResult
SubtitlesSubtitle entries for the 111 audio tracksWCAG 1.2.1None declared
English audioAudio files used by the English versionLanguage of contentThe same 111 French files
Marker contrastWhite text on blue (zone C) and green (zone D) markersWCAG 1.4.3: 4.5:12.9:1 and 2.6:1
Target sizeHeight of the plan markersWCAG 2.5.8: 24 px23 px, tightly packed
ZoomViewport of the immersive visitWCAG 1.4.4Pinch zoom disabled
Mobile widthVisit page on a 390 px phoneWCAG 1.4.10Laid out at 480 px

Measured in a browser on the public pages. The immersive visit's text-to-speech option is turned off in its settings. Not a full audit: no test with assistive technologies or users.

Table 7. Automated test with axe-core on four museum pages (WCAG 2.2 A and AA rules)
PageContrastImages without altLinks without nameOtherTotal
Home711274 (language, targets)94
Virtual visit37252 (language, frame)46
Schools0251 (language)8
Teachers0161 (language)8

Number of elements in error. On all four pages, the page language is not declared, so a screen reader may read French with the wrong voice. An automated test only finds part of the problems; it does not replace a manual audit.

Finding 01

Deaf pupils hear nothing

111 audio tracks and no subtitles: for deaf or hard-of-hearing pupils, and for a noisy classroom, a whole layer of the visit disappears.

Finding 02

English on screen, French in the ears

The English version translates 271 texts, but plays the French audio files. The report counts archive requests from Poland, the United States, Japan, China.

Finding 03

Small, pale markers

Two of the four colours fail the contrast ratio, and markers are below the minimum target size. On a classroom interactive board, from the back of the room, they are hard to read.

2.6AUDIT · HEURISTIC EVALUATION

The eight criteria of Bastien and Scapin, applied to the 360° visit.

Welcome screen of the 360° visit with a plan of the four spaces
On entry: the plan of the four spaces, "you are here", and direct access buttons.
Marie Curie's laboratory in the 360° visit, with a toolbar of 13 icons on the left
In the laboratory: a toolbar of 13 icons, the four spaces A to D, a hotspot and floor arrows.
Table 8. Heuristic evaluation (Bastien & Scapin, 1993)
CriterionVerdictEvidence
GuidanceStrongWelcome plan, "you are here", direct access to the four spaces
WorkloadWeak11,751 words and 2 h 24 of audio; fairly difficult texts
Explicit controlMediumAutoplay, restart, hide controls; no shared pause for a group
AdaptabilityMediumFrench and English; but French audio only, zoom locked, one path for all
Error managementNot assessedNo input to make: few possible errors
ConsistencyStrongSame colours and codes A to D on the website, in the visit, on the panels and in the booklet
Significance of codesMediumIcons without visible labels: their name appears only on mouse hover, not on a tablet
CompatibilityStrongFollows the real layout of the museum, so it prepares or extends a physical visit

Evaluation by a single evaluator, on desktop. A complete evaluation would add other evaluators and the tablet.

Key takeaways

Everything here comes from public sources. I did not interview the museum team or visitors: that is the next step, and the method above is ready for it.

The content exists and it is solid. The work to do is not to produce more, but to select and stage it for each audience.

20 of the 48 longest texts are difficult or very difficult. For the class mode, each stop needs a short version (two or three sentences) and a glossary of about ten words, keeping the full text for curious adults.

The visit is well built for finding your way. Its weak points are the quantity of content and adaptation to different audiences, not navigation.

03A TOOL FOR CLASSES?

Nothing in today's visit is made for a group, yet the materials for pupils already exist.

3.1AUDIT · IS IT MADE FOR A CLASS?

Built for one curious visitor, not for 30 pupils and a guide.

Table 9. The brief's needs against the existing visit
Need from the briefTodayGap
Immersive42 views in 360°, 3D scansCovered
InteractiveClicking hotspots, opening pagesPartial: no activity, no quiz
Educational11,751 words, 111 audio tracksRich but not split by level
For pupilsOne free path for everyoneNo path by age or duration
With a guideEach person navigates aloneMissing: no shared view, no pointing
For researchersLinks to the blog and archivesPartial: no access to source documents
3.2WHAT ALREADY EXISTS FOR PUPILS

The museum already has the pedagogy. It is on paper.

On its website, the museum offers two free investigation booklets (8-12 and 13-15 years) and a card and board game, "Les radio-activités du Musée Curie", with 5 activities on atoms and alpha and beta radioactivity. The 13-15 booklet holds 11 enigmas plus a bonus, and sends pupils to precise panels: B, C, C9, C15. These are the same codes as the plan of the online visit.

11Enigmas in the 13-15 booklet, plus a bonus
5Activities in the radioactivity game
Cover of the museum's investigation booklet for 13-15 year olds
The investigation booklet for 13-15 year olds, published by the museum.
Booklet spread: enigmas 6 to 8 on the laboratory, the mystery man and the cloud chamber
Enigmas 6 to 8: they send pupils to showcase C9 and panel C, which also exist in the online visit.
Table 10. Enigmas of the booklet already linked to a point of the plan
EnigmaThemePoint in the online plan
1Marie Curie's identity cardA3 · multitouch table
4Crossword on radiumB · radium panels
6The lab instruments and how radioactivity was measuredC9 · the Curie method
8The cloud chamberC · lab panels
10The day of a lab directorC15 · Marie Curie, the lab director

Only the enigmas whose page names a code are listed. The other six can be linked the same way.

3.3WHAT RESEARCH SAYS

More immersion does not mean more learning.

In a controlled experiment with 52 students, learning from a science lab simulation in a virtual reality headset gave a stronger feeling of presence than on a computer screen, but less learning and a higher cognitive load measured by EEG (Makransky, Terkildsen & Mayer, 2019). The authors' explanation: the richness of the headset distracts from the content.

Headset compared with screen (effect size, d)

Presence: higher
+1,30
Learning: lower
-0,80
Cognitive load: higher
+0,59

Cybersickness depends on movement

A meta-analysis of 55 studies and 3,016 participants measured sickness in headsets with the SSQ; it varies strongly with the content (Saredakis et al., 2020). A review of 49 publications finds that recent headsets cause less of it, and that movement and the mismatch between what is seen and what the body feels are the main causes (Caserman et al., 2021).

Good news for the existing visit

The 360° visit moves by jumps between fixed viewpoints, never by continuous travel. That is the least sickening way to move. A headset moment can reuse it as is, seated, for a few minutes.

Key takeaways

My method in section 4.3 was about the collective activity of a visit. The existing tool has none: that is where the virtual environment should bring something new.

The class mode does not need new content: it can put the existing booklet into the 360° visit, enigma by enigma, at the right point, with answers shared on the board.

For a class, the headset should be a short, chosen moment (entering Marie Curie's laboratory), not the whole visit. The explanations work better on a shared screen, with a guide.

04USER-CENTRED METHOD

Three methods to design for a class, not for a single visitor.

4.1METHOD 1 · BUILDING THE PERSONAS

Personas from interviews and observation, not from assumptions.

1. Semi-structured interviews

30 to 45 minutes with middle and high school teachers, museum guides, members of learned societies, volunteer pupils and historians of science.

2. In situ observation

Watch real guided visits (pupils and guide): interactions, emotional reactions, difficulties, attention span, use of space.

3. Synthesis

3 to 5 personas, each with motivations, expectations, frustrations, familiarity with VR, behaviour and learning needs.

Table 2. Interview guide (excerpt)
ThemeQuestionWhat it reveals
GoalsWhat are your goals when you visit a museum, or bring a class?Learning, curiosity, programme, outing
MemoryWhat makes a visit memorable?The moments worth recreating virtually
FrustrationsWhat frustrates you in current visits?Crowding, pace, too much text
ExperienceHave you ever used virtual reality?Familiarity, fears, cybersickness
4.2METHOD 2 · EVALUATING ANALOGOUS SYSTEMS

Learn from other museums' virtual visits before building one.

I proposed comparing three virtual museum experiences (the Louvre, the Anne Frank House, the Smithsonian) with 10 to 15 users: pupils, teachers and experts. Task: a free visit, then a subjective evaluation, observing navigation fluidity, comfort, understanding of the content and interactions with the guide.

Table 3. The scales and what each one measures
ScaleMeasuresWhy here
SUSOverall usability, 10 itemsComparable score between systems
AttrakDiffPragmatic and hedonic qualityA museum visit must also be pleasant
NASA-TLXWorkload, 6 dimensionsImmersion can overload pupils
GEQImmersion, emotions, engagementIs the visit engaging?
SSQ (added to the protocol)Cybersickness: nausea, eye strain, disorientationEssential as soon as a headset is used
Knowledge quiz (added to the protocol)What pupils actually learnedEngagement is not learning (section 3.3)
4.3METHOD 3 · ANALYSING THE COLLECTIVE ACTIVITY

A class visit is a group activity, led by a guide.

To design a virtual visit that respects group dynamics, I proposed observing 3 to 5 real guided visits, filmed with consent, then coding the significant behaviours to find the critical points: disengagement, information overload, passivity.

Table 4. Observation grid
DimensionWhat I codeExample of indicator
SpeechWho speaks, how long, questions askedShare of guide speech vs pupils
SpacePositions around the showcases, movementsPupils who cannot see the object
Non-verbalGestures, pointing, looksGuide pointing at a detail
Key momentsIntroduction, surprise, pausesReaction in front of Marie Curie's lab
EngagementIndividual and collective participationPhones out, side conversations
Key takeaways

In the assignment I imagined five profiles: the curious pupil, the distracted pupil, the rigorous teacher, the passionate researcher, the experienced guide. These are hypotheses until the interviews are done; section 5.1 grounds them in the museum's real figures.

Rereading my work a year later, two measures were missing: cybersickness, which can ruin a headset visit, and learning itself. A visit can be loved and teach little.

The guide's main tools are pointing, timing and questions. A virtual visit for classes has to give these three tools back to the guide, otherwise each pupil is alone in front of a screen.

05DESIGN

Eight points instead of 47: choosing rather than writing more.

5.1UXR DELIVERABLE · FIVE PROTO-PERSONAS

Hypotheses grounded in figures, to check in interviews.

Without interviews, a persona is a hypothesis. So I call these proto-personas: each one starts from a real signal in the museum's data, and lists what the interviews in section 4.1 will have to confirm.

Pupils, 14-15 years oldThe 9th-grade class
Signal in the data2,051 school visitors in 2023, 63% of groups; group calendar full until July 2027.
What they needA 20-minute path, something to do, a reason to look, and to stay together.
What the online visit offers today49 minutes of reading, one free path, nothing to do.
Teacher, leads the classThe physics teacher
Signal in the dataIn 2023 the museum's travelling exhibitions went to 3 French high schools and 2 schools in California.
What they needControl the pace, show a detail to everyone, link the visit to the lesson.
What the online visit offers todayCannot lead: each pupil navigates on their own.
Museum staffThe museum guide
Signal in the dataA team of nine; 21 guided visits and 11 thematic visits in 2023, filled from 91% to 122%.
What they needGuide a remote class without travelling, keep her storytelling, see who follows.
What the online visit offers todayNo guide mode in the online visit.
Historian of scienceThe researcher
Signal in the data240 remote archive requests and 23 readers in 2023, 36% from abroad.
What they needPrecise references, high-resolution objects, link to the source documents.
What the online visit offers todayLinks to the blog; source documents are elsewhere.
Tourist, English speakerThe visitor from abroad
Signal in the data59% of the 76 online reviews are not in French; visitors' book messages from Brazil, Australia, the USA.
What they needPrepare or extend her visit in her language, text and audio.
What the online visit offers todayEnglish texts, but French audio.
5.2UXR DELIVERABLE · A CLASS'S JOURNEY

Before, during and after: where the virtual visit helps.

1 · Prepare
2 · Enter
3 · Explore
4 · Share
5 · Remember
What happens
The teacher picks a theme and a duration.
The class discovers the laboratory together.
Small groups each investigate one object.
Each group presents its object to the class.
A short quiz, then the resources stay available.
Today
No teacher page, no path to choose.
Everyone enters alone, at their own pace.
Possible, but nothing to find or solve.
Nothing to share in the tool.
No quiz, though the player allows it.
Opportunity
Paths of 20, 30 or 45 min by level and theme.
Guide mode: everyone sees what the guide shows.
Investigation cards on 5 objects of the lab.
Shared screen and pointing for each group.
Quiz and a summary sheet for the teacher.

A design journey built from the observation grid (section 4.3) and the audit, to be checked with teachers. No emotion was measured, so the map has no emotional curve.

5.3UXR DELIVERABLE · A 20-MINUTE PATH

Eight of the 47 points, chosen for a 9th-grade class.

To show that the existing content is enough, I built a short path using only the real points of the 2D plan. The thread follows the story of radioactivity: discover, measure, see the invisible, the risks, the treatments.

A12 minPierre and Marie Curie

Who are they, and why two Nobel prizes?

C23 minMarie Curie's historic laboratory

Guide mode: everyone looks at the same bench.

C93 minMeasuring radioactivity: the Curie method

Investigation card: how do you measure what you cannot see?

C133 minThe cloud chamber: seeing the invisible

Look at the tracks: what draws these lines?

B32 minThe radium fashion

Radium creams and fountains: what would you say to a buyer in 1925?

C182 minThe American gram of radium

Why was a single gram worth a trip to the United States?

D82 minContact curietherapy

From danger to treatment: the same radiation, used to heal.

C173 minMarie Curie's historic office

Quiz of 5 questions, then the teacher's summary.

5.4THE CONCEPT · THREE MODES

Keep the existing visit, and add what a class needs.

1. Free mode (exists)

The current 360° visit, for curious adults and researchers, made accessible: subtitles, English audio, contrast, zoom.

2. Class mode (new)

The guide or the teacher leads: shared view, pointing, short paths by level, investigation cards and a quiz. Works on a classroom board or on tablets.

3. Headset moment (targeted)

A few minutes in a headset to step into Marie Curie's laboratory, then back to the shared screen to explain. Cybersickness checked.

Panorama of Marie Curie's office
Marie Curie's office, another historic room of the 360° visit: a natural stop for the headset moment.
5.5DELIVERABLE · LOW-FIDELITY WIREFRAMES

Class mode, on three screens.

Low fidelity on purpose: these wireframes show functions and who controls what, before any visual design. They give back to the guide the three tools observed in section 4.3: pointing, pace and questions.

1. Guide view (board or laptop)
360° view of the stopPointer visible to all
Show to allPauseAsk
Path: 3 / 8 · 26 pupils following
2. Pupil view (tablet)
Same view, synced with the guide"The guide is showing you…"
Raise handSubtitlesZoom
Free exploration unlocked by the guide
3. Investigation card
Object: C9, the Curie method3 questions, one answer per group
LookAnswerPresent
Answers shown on the board at step 4
Key takeaways

Eight points instead of 47, 20 minutes instead of 49 minutes of reading, and one activity per stop. Nothing new to write: only choices.

These screens are hypotheses to test with a guide and two classes (section 6.2), not a final design.

06RECOMMENDATIONS · TEST

What to do first, and how to check it with real classes.

6.1PRIORITISED RECOMMENDATIONS

Start with what costs little and opens the visit to everyone.

Impact →
Quick wins1Contrast and size of the plan markers2Allow zoom, fix the mobile width
Strategic bets5Class mode led by a guide
To plan3Subtitles and English audio4Short paths and quizzes
Later6Headset moment
Low effort ← → High effort
1Readable markers

Darker blue and green behind white text (4.5:1) and markers of at least 24 px.

Accessibility
2Zoom and mobile

Remove the zoom lock of the immersive visit and lay the page out at the phone's width.

Accessibility
3Subtitles and English audio

Transcribe the 111 tracks; record or synthesise the English audio, or at least show the English text during the French audio: 59% of online reviews are not in French.

Accessibility
4Short paths and quizzes

Select 8 to 12 of the 47 points for each level, add short texts and a glossary, and put the 11 enigmas of the existing booklet in the quiz feature the player already has.

Learning
5Class mode

A guide view that everyone follows, with pointing, pauses and group investigations.

Collective activity
6Headset moment

A few minutes in the laboratory, measured with the SSQ, never the whole visit.

Immersion
6.2NEXT STEP · THE USER TEST

Compare the current visit with a class-mode prototype.

Table 11. Test protocol
StepCurrent visitClass-mode prototypeMeasure
Participants2 classes of 9th graders and their teachersSame classes, order reversedCounterbalancing
TaskFind who discovered radium and how it was measuredSame question, with a guide and investigation cardsSuccess, time
PerceptionSUS, AttrakDiffSUS, AttrakDiffUsability, appeal
LoadNASA-TLXNASA-TLXWorkload
LearningQuiz before and afterQuiz before and afterKnowledge gained
CollectiveObservation grid (section 4.3)Observation grid (section 4.3)Speech, engagement

If the headset moment is tested, add the SSQ before and after, and a quiet seated position. Parental consent for minors.

07LIMITS · REFERENCES

What this study can and cannot say.

7.1LIMITS

No interview or observation was carried out: the personas and the journey are hypotheses grounded in public figures, not findings.

The figures come from the 2023 activity report, the most recent public one I found. They may have changed since.

The inventory reads the public files of the visit. A few elements may be counted twice or hidden in the interface.

The accessibility checks are partial: no screen reader, no keyboard-only test, no test with disabled users.

The reading time uses an adult average; pupils read more slowly, which strengthens the conclusion.

The 76 reviews come from people who chose to write, relayed by one site; they show themes, not their frequency among all visitors.

The readability score counts syllables automatically, and the heuristic evaluation was done by one evaluator: both are estimates to confirm with pupils.

This is independent work: the museum did not commission it and may have plans I do not know about.

7.2REFERENCES

Bastien, J. M. C. & Scapin, D. L. (1993). Ergonomic criteria for the evaluation of human-computer interfaces. Rapport technique n° 156, INRIA.

Brooke, J. (1996). SUS: A "quick and dirty" usability scale. In P. W. Jordan et al. (Eds.), Usability evaluation in industry (p. 189-194). Taylor & Francis.

Brysbaert, M. (2019). How many words do we read per minute? A review and meta-analysis of reading rate. Journal of Memory and Language, 109, 104047.

Caserman, P., Garcia-Agundez, A., Gámez Zerban, A. & Göbel, S. (2021). Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook. Virtual Reality, 25, 1153-1170.

DEPP (2025). Repères et références statistiques 2025. Ministry of National Education.

Hart, S. G. & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. Advances in Psychology, 52, 139-183.

Hassenzahl, M., Burmester, M. & Koller, F. (2003). AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität. Mensch & Computer 2003, 187-196.

IJsselsteijn, W. A., de Kort, Y. A. W. & Poels, K. (2013). The Game Experience Questionnaire. Technische Universiteit Eindhoven.

Kandel, L. & Moles, A. (1958). Application de l'indice de Flesch à la langue française. Cahiers Études de Radio-Télévision, 19, 253-274.

Kennedy, R. S., Lane, N. E., Berbaum, K. S. & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. The International Journal of Aviation Psychology, 3(3), 203-220.

Makransky, G., Terkildsen, T. S. & Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225-236.

Saredakis, D., Szpak, A., Birckhead, B., Keage, H. A. D., Rizzo, A. & Loetscher, T. (2020). Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis. Frontiers in Human Neuroscience, 14, 96.

W3C (2023). Web Content Accessibility Guidelines (WCAG) 2.2.

Musée Curie (2024). Activity report, year 2023. UAR 6425 CNRS - Institut Curie.

Musée Curie: virtual visit page, public 360° visit, pages for schools and teachers, investigation booklet for 13-15 year olds and game "Les radio-activités du Musée Curie", consulted online.

Petit Futé: 76 public reviews of the Musée Curie (75 from Google), consulted online.

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ERGONOMIC BENCHMARK

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An ergonomic benchmark of six apps, extended with 7,485 store reviews: what the interface does to the body.

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MAYARE OUASSOU
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> Designing for humans,
> in a world of machines.
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