UX
SESSION_ACTIVE
PROFILE_MODULE // VISION

MY_VISION

WHO_I_AM
AT THE INTERSECTION

My work sits at the intersection of experience design, psychology, and interactive fiction.

In parallel, I develop narrative universes and interactive experiences inspired by video games and branching stories. My goal: create experiences where the user does not merely consume an interface, they live a story.

Drawing, narration, interactive games: these are not side projects. They are the core of my DNA as a designer.

UXRUX Research
UIVisual Design
UXUX Design
PRDProduct Design
CORE_PILLARS
01

DRAWING & VISUAL NARRATIVE

Drawing is how I think. Sketching interfaces, characters, and storyboards allows me to externalize complex ideas before they become pixels. My visual practice directly shapes the way I design: with intention, rhythm, and a sense of story in every frame.

02

INTERACTIVE STORYTELLING

Every interface is a narrative. Drawing from my experience in visual novel design and choice-driven scenarios, I craft user journeys where each interaction carries purpose and direction. An interface should not just be used: it should be lived.

03

GAME DESIGN & MECHANICS

I develop interactive universes inspired by video games and branching narratives. I apply game design mechanics to non-game contexts: intrinsic rewards, cognitive alignment, and behavioral loops that make every interaction feel meaningful and engaging.

04

STRATEGIC SYNTHESIS

I transform complex behavioral data into actionable product roadmaps and design frameworks. My research connects psychology, analytics, and user needs into strategies that create measurable impact for products and their users.

WALL-E_PROTOCOL
DIRECTIVE: SURVIVE
ACCESS_INVENTORY
LONG_TERM_VISION
WHERE I AM HEADED

My long-term ambition is to become an experience and strategy designer: conceiving immersive experiences that merge artificial intelligence, narrative, and emotional design. I want to build spaces where technology becomes a medium for human stories.

PROCESS
METHODOLOGICAL_APPROACH
UX RESEARCH PROCESS
5_PHASES
BRIEF

Stakeholder alignment, scope definition and success criteria.

DISCOVERY

Semi-structured interviews, observation, benchmark and literature review.

ANALYSIS

Affinity mapping, insight clustering and behavioral models.

VALIDATION

Think-aloud sessions, usability tests and rapid prototype iterations.

INSIGHT

Strategic recommendations, product roadmap and actionable deliverables.

TOOLKIT
METHODOLOGICAL_STACK
TOOLS_AND_METHODS
Design & Prototyping    Research & Analytics    Data, AI & Creative
!*Familiar but not fully mastered, observed through UXR Lead supervisor
FigmaAdobe XDSketchFigJamMiro!*NotionDraw.IOWebflowFramerMaze!*Hotjar!*BrevoSurvicateDovetail!*TypeformGoogle FormsMicrosoft Power BIAnalytics ToolsA/B TestingProduct RoadmapClaude CodeIramuteqModalisaRstudioAdobe IllustratorGIMPInkscapePhotoshopBlenderGodot
NEURAL_PATH
CAREER_TRACE
NEURAL PATH
2020 > 2026
Universite Paris Cite
Bachelor in Social Sciences / Master in Ergonomic Psychology

Academic foundation in cognitive ergonomics, applied psychology, and human-centered research methods.

EDUCATION
2025
LISNLINK_
Research Internship / AI & Creativity

Explored the intersection of artificial intelligence and creative practices within an interdisciplinary digital sciences laboratory.

INTERNSHIP
2026
La Grande OurseLINK_
UX Research Internship / UX Researcher

End-to-end UX research within a UX/UI agency: user interviews, usability testing, and strategic synthesis delivered to clients.

INTERNSHIP
?
NEXT_CHAPTER
DREAM_COMPANIES
TARGET_EMPLOYERS
WHERE I WANT TO BUILD
TARGET_EMPLOYER_01 // SINCE 2017
IBM
>

I've always wanted to be an IBMer since 2017, when I decided I'd become a UX Designer.

/

I need a space where I can experiment freely. Try, fail, break things, rebuild without being boxed in.

/

I don't want a fixed role. I want to think, create, question, and push ideas as far as they can go.

>

What draws me in is how AI, UX, and DevOps collide, especially through IBM Watson where systems aren't just built, but shaped around people.

>

I'm not here to just design interfaces. I want to build experiences that think, react, and actually mean something.

TARGET_EMPLOYER_02 // CP2077
CD PROJEKT RED
>

I'm drawn to CD Projekt Red for their ability to create deeply immersive worlds like Cyberpunk 2077 where storytelling defines the entire experience.

/

Their work resonates with me because it reflects real social dynamics, political tensions, human behavior, and societal issues we're already witnessing, without avoiding complex or debated topics. It feels honest, and that's rare.

>

I want to create experiences where narrative, emotion, and player choice are fully intertwined, where you don't just play a story, you exist inside it.

>

Not just games, but worlds that stay with you, question you, and mean something.

ULTIMATE_GOAL
NOT SO FAST
RUNNING_AWAY_TO_SG
LIFE_TRAJECTORY
MY ULTIMATE GOAL
SGSINGAPORE
SZSHENZHEN

I've set a clear goal for myself: to live in Singapore one day. Not just for a few months, but permanently. What I envision is a daily life surrounded by skyscrapers and hanging gardens, with a suitcase always packed and ready for Shenzhen.

Singapore for strategy, Shenzhen for manufacturing and innovation.

Seeing a prototype come to life in a Shenzhen lab in the morning and discussing it with a team in Singapore that evening, that's the rhythm that gets me excited.

END_OF_VISION
INITIALIZING_ABYSS...
SYNC_DEPTH
0%
ABYSS_SECTOR // SCROLL_TO_DESCEND
UX
MAYARE OUASSOU
UXR / UX-UI / Product Designer
> Designing for humans,
> in a world of machines.
SYNC_CHANNELS
OPEN_TO_WORK
Work-study from Sept 2026
HomeProjectsAbout
CONTACT
may***@gmail.com
LOC: Paris, Ile-de-France
INIT_CONTACT+
END_OF_TRANSMISSION
© 2026 MAYARE_OUASSOU // ALL_RIGHTS_RESERVED
HomeProjectsAbout
CONTACT +
OPEN_TO_WORK
Work-study from Sept 2026
© 2026 MAYARE_OUASSOU

Create a free website with Framer, the website builder loved by startups, designers and agencies.