Professional work
4 projectsResearch carried out within companies and research labs. Some clients are anonymised.
Emergency Vet Care: UX Audit
How does a panicked owner find an on-call clinic? Ergonomic audit of 7 key screens, conducted in pair, mobile first.
Multi-Market Research
20 interviews in 4 markets, 5,982 respondents in 10 markets, then my tests on the French market.
Health Directory: UX Redesign
Directory redesign, test guide and 6 moderated sessions with family caregivers.

AI and Creativity: Catalyst or Constraint?
Master's thesis at the LISN lab: 40 participants draw a toy after seeing AI-generated images. 2×2 design, independent judges, and a clear effect of the examples on originality.
Case studies
8 projectsResearch and design projects carried end to end, at school and independently.

Vinted: Trust-Driven Conversion
Solving the cognitive trust deficits behind 65% cart abandonment. User research, mobile mockups and an interactive Figma prototype.

AI Companions & Anthropomorphism
Survey of 159 respondents: attachment index, logistic regression and 5 data-driven personas.

Spotahome: Nothing Hidden
Why trust breaks when you rent a home without seeing it. 21 social-science and ergonomic-psychology methods, then a product redesign.

SpareRoom: Know Who You'll Live With
A research-led rebrand of the UK's biggest flatshare platform: expert audit, review mining, personas and wireframes, then a full brand identity.

Fitness Apps: What the Interface Does to the Body
An ergonomic benchmark of six apps and an exergame, extended with 4,835 user reviews: the anxiety of counting everything, gendered promises, business models that hold back exercise.

Curie Museum: A Virtual Visit for a Whole Class
A user-centred method for a virtual environment, then an audit of the existing 360° visit: accessibility, readability, visitor reviews, and a class mode for a museum fully booked until 2027.

Playing in France: Who Plays Video Games?
Four common ideas about gamers tested on the national cultural practices survey (9,234 respondents): cross-tabulations, chi-square, weighting and logistic regression. Three do not survive the data.

K-romance: What K-dramas Do to Their Fans' Idea of Love
A two-semester qualitative study: a 58-question interview guide, two in-depth interviews transcribed and analysed. The strongest effect is on the image of men.
Personal projects
4 projects · liveWhat I design and build on my own: a live social network and three games published on Google Play.

Blackhole: A Social Network for the Night
A niche social network designed, written and coded solo: Next.js, Supabase, zero vanity metrics. Live on the web and on Google Play.

Nidoo BeBack
Mobile companion for daily well-being. No streaks, no pressure.

Entresol
One app, two interactive fictions: Parasym and Escalier E. 21 endings, on Google Play and in the browser.

VOLT
A little electric robot to adopt: a city to explore, 25+ minigames and multiplayer. Published on Google Play.