UX
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16 PROJECTS : FULL VIEW

Professional work

4 projects

Research carried out within companies and research labs. Some clients are anonymised.

Veterinarian examining a dachshund
01
CLIENT · NDAFILE_01UX AUDIT
JUNE 2026

Emergency Vet Care: UX Audit

How does a panicked owner find an on-call clinic? Ergonomic audit of 7 key screens, conducted in pair, mobile first.

7SCREENS31FINDINGSB&SHEURISTICS
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USGBFRSG
02
CLIENT · NDAFILE_02UX RESEARCHINTL
JAN - MAY 2026

Multi-Market Research

20 interviews in 4 markets, 5,982 respondents in 10 markets, then my tests on the French market.

10MARKETS5 982RESPONDENTS
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Caregiver walking with an elderly person
03
CLIENT · NDAFILE_03UX RESEARCHHEALTH
FEB - JUN 2026

Health Directory: UX Redesign

Directory redesign, test guide and 6 moderated sessions with family caregivers.

6TEST USERS5/6WOULD CALL
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An AI-generated teddy bear next to a participant's drawing
04
LAB · CNRSFILE_04EXPERIMENTAL RESEARCHAI
2025

AI and Creativity: Catalyst or Constraint?

Master's thesis at the LISN lab: 40 participants draw a toy after seeing AI-generated images. 2×2 design, independent judges, and a clear effect of the examples on originality.

40PARTICIPANTS2×2DESIGNp=.047AI EFFECT
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Case studies

8 projects

Research and design projects carried end to end, at school and independently.

Vinted UX Research
05
CASE STUDYFILE_05UX RESEARCHUI DESIGN
OCT - DEC 2025

Vinted: Trust-Driven Conversion

Solving the cognitive trust deficits behind 65% cart abandonment. User research, mobile mockups and an interactive Figma prototype.

65%ABANDON11INTERVIEWS6SCREENS
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AI Companions
06
CASE STUDYFILE_06UX RESEARCHPSYDER
MAY 2025

AI Companions & Anthropomorphism

Survey of 159 respondents: attachment index, logistic regression and 5 data-driven personas.

159RESPONDENTS5PERSONAS
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The Spotahome redesign: a listing on the website and in the app
07
CASE STUDYFILE_07UX RESEARCHPRODUCT DESIGN
OCT 2026

Spotahome: Nothing Hidden

Why trust breaks when you rent a home without seeing it. 21 social-science and ergonomic-psychology methods, then a product redesign.

716REVIEWS34FINDINGS21METHODS
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The official SpareRoom logo over a lit London window
08
CASE STUDYFILE_08UX RESEARCHBRAND STRATEGY
SEPT 2026

SpareRoom: Know Who You'll Live With

A research-led rebrand of the UK's biggest flatshare platform: expert audit, review mining, personas and wireframes, then a full brand identity.

46FINDINGS11WIREFRAMES56BOARDS
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Play Store screenshots of MyFitnessPal, WeWard and two workout apps, one for women and one for men
09
CASE STUDYFILE_09ERGONOMIC BENCHMARKUX RESEARCH
2025 · 2026

Fitness Apps: What the Interface Does to the Body

An ergonomic benchmark of six apps and an exergame, extended with 4,835 user reviews: the anxiety of counting everything, gendered promises, business models that hold back exercise.

6APPS4 835REVIEWS5DIMENSIONS
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Marie Curie's historic laboratory, as a panorama
10
CASE STUDYFILE_10VIRTUAL ENVIRONMENTUX RESEARCH
2025

Curie Museum: A Virtual Visit for a Whole Class

A user-centred method for a virtual environment, then an audit of the existing 360° visit: accessibility, readability, visitor reviews, and a class mode for a museum fully booked until 2027.

42360° VIEWS76REVIEWS07/2027CLASSES FULL
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Playing in France: console screen showing 44%
11
CASE STUDYFILE_11QUANTITATIVE ANALYSISL3
2023 · 2024

Playing in France: Who Plays Video Games?

Four common ideas about gamers tested on the national cultural practices survey (9,234 respondents): cross-tabulations, chi-square, weighting and logistic regression. Three do not survive the data.

9 234RESPONDENTS44 %PLAYED IN THE YEAR3 / 4COMMON IDEAS FALSE
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K-romance: a yellow subtitle over a blurred night
12
CASE STUDYFILE_12QUALITATIVE STUDYL3
2023 · 2024

K-romance: What K-dramas Do to Their Fans' Idea of Love

A two-semester qualitative study: a 58-question interview guide, two in-depth interviews transcribed and analysed. The strongest effect is on the image of men.

2INTERVIEWS58QUESTIONS1 h 31RECORDED
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Personal projects

4 projects · live

What I design and build on my own: a live social network and three games published on Google Play.

Blackhole social network home feed
13
PERSONALFILE_13PRODUCT DESIGNFULL-STACK
JULY 2026

Blackhole: A Social Network for the Night

A niche social network designed, written and coded solo: Next.js, Supabase, zero vanity metrics. Live on the web and on Google Play.

LIVEWEB + ANDROID0VANITY METRICS
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Nidoo BeBack banner
14
PERSONALFILE_14GAME DEV
2026

Nidoo BeBack

Mobile companion for daily well-being. No streaks, no pressure.

LIVEGOOGLE PLAY4.6GODOT
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Entresol banner
15
PERSONALFILE_15INTERACTIVE FICTION
2026

Entresol

One app, two interactive fictions: Parasym and Escalier E. 21 endings, on Google Play and in the browser.

21ENDINGSLIVEGOOGLE PLAY
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VOLT, a small electric robot in space
16
PERSONALFILE_16GAME DEV
2026

VOLT

A little electric robot to adopt: a city to explore, 25+ minigames and multiplayer. Published on Google Play.

25+MINIGAMESLIVEGOOGLE PLAY
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UPCOMING PROJECTS
ANALYZING NEW RESEARCH DATA
CREATIVE_SIDE

PERSONAL EXPLORATIONS

CREATIVE_LAB

UI reproductions on Figma, 3D assets on Blender, and traditional drawings. Learning by doing.

UX
MAYARE OUASSOU
UXR / UX-UI / Product Designer
> Designing for humans,
> in a world of machines.
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Work-study from Sept 2026
HomeProjectsAbout
CONTACT
may***@gmail.com
LOC: Paris, Ile-de-France
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© 2026 MAYARE_OUASSOU // ALL_RIGHTS_RESERVED
HomeProjectsAbout
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Work-study from Sept 2026
© 2026 MAYARE_OUASSOU

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